In the year 2080, global warming has resulted in major increases in sea level, leading to many major cities being flooded, leading to a strong necessity for labor to build new cities, leading to an entirely new workforce composed of robots. Robotics grew to be the core technological industry of the new age, leading to a New Geneva convention related to development in the area, and a new cross-national military task force called Rust Crews to deal with such. One such rust rust crew is called in when one of the provisions of this convention, that development robots indistinguishable from humans would be forbidden, is broken by what is presumed to be Japanese company Ammon. One of the key soldiers in the rust crew is Dan Marshall, also known as ‘Survivor’, an ex-US Army soldier with a knack for surviving tough situations. The other members include ex-US Army Roy Boateng, ex-MI6 Charles Gregory and Rachael Townsend, ex-Chinese Army Faye Lee, and French robot Cain. This team begins their mission without the knowledge of the Japanese government, who is currently in control of the nationalist and somewhat fascistic ‘New Order’ who are very close to the Ammon corporation, and despite their own conflicts within the team begin their mission to find evidence of wrong doing and bring the perpetrators to justice.
Binary Domain is for the most part an incredibly generic shooter where you play as generic soldier Dan Marshall. The gun play itself is incredibly standard with not much to make it stand out. It has very generic weapons and generic enemies. The bosses are pretty unique, but because of how simple the gun play is they aren’t that interesting either, and while they are unique I wouldn’t say that they’re exceptionally good, just decent. There’s an upgrade system, which is somewhat unique for a title like this, but pretty generic in general. However, what does make the gun play stand out is that enemy robots fall apart in a very satisfying manner when you shoot them, better than any other game out there. And while it is incredibly generic, that doesn’t mean that it’s bad. The gun play itself is quite good in fact. It also ties in to the story more so than in other games based on the trust system. This system involves every character in the game having a rating of how much they trust Dan. This trust can be developed in two main ways. The first is choosing the right things to say, which is simple enough and done often. The other is to play well. This I found more interesting, because it gives an incentive to play well, while not completely blocking you if you fail. I thought it was a good concept implemented decently in general, but was very rough around the edges. First off in that its really hard to push every character to max without abusing some areas, and even then its somewhat annoying, so it felt very unbalanced, and second in that they don’t explain the system that well. What I mean by that is that while the game tells you that the system affects others following orders, it doesn’t don’t tell you that it has a tremendous impact on the ending at the end of the game. Now that’s a good concept, but if it isn’t made clear why its happening its actually makes the ending very annoying.
On that note, the story is somewhat decent. Its very predictable while also being somewhat ridiculous, but it works for the game. The relationships between characters are supposed to be one of the highlights, and while they’re not fantastic, if you play properly they’re pretty good. The ending too if you play properly is pretty good, and one I’m satisfied with, though the twist at the end being so common is kind of annoying. The graphics are decent for game released then, though not much to talk about now. The music was decent, though pretty forgettable. The mini-games weren’t that good but were easy enough to not be annoying.
A solid but pretty generic shooter, though with a couple interesting and satisfying twists.
Note: Voice recognition was not used because I rather dislike the concept. Online play was not judged because it doesn’t really seem to exist at this point.