Fang is an incredibly lazy guy simply wandering around when he comes upon a sword in the ground. He hears that the sword is called a Fury, blessed by the Goddess, and that if he pulls it out, he’ll be granted a wish. Fang thus pulls it out, causing a Fairy named Eryn to appear, who tries to explain who she is and what’s going on, but is interrupted by Fang immediately demanding food from her. Due to Fang’s strange personality, things get a bit awkward, and he even ends up in jail, but in the end Fang come to understand that getting just one Fury isn’t enough, rather he needs to get all the Furies in order to fully release the Goddess and be granted a wish. To help with that, obtaining a Fury has made Fang a Fencer, who can wield the powers of Fairies to assist in battle. However, Eryn seems to have lost all her memories, so she doesn’t entirely know how to go about finding the other Furies, but believes that if they continue on with this quest that she’ll get her memories back. Hence, Fang decides to help Eryn and go around obtaining Furies.
However, he’s not the only Fencer looking for Furies, and they meet a number of friends and foes as they go about their quest. There’s Tiara, an arrogant girl, stubborn, and somewhat masochistic girl that wants to use the wish to create world peace, who’s Fairy is the adorable pet Cui. There’s Harley, who’s a scientist that often goes too far for the sake of her research and doesn’t seem to care about anything else at all, leaving all housework and suck to her reliable fairy partner Bahus. There’s Galdo, a pretty childish guy that gets caught up in going with the flow too easily, and hence relies on his mother like Fairy Marissa to take care of him quite a bit. There’s Sherman, a guy obsessed with purifying the world of evil in the memory of his long lost sister, who has the robotic Ryushin as a Fairy. There’s the incredibly strange Pippin, who’s goal is social reform, who works with his butler like Fairy Soji. There’s Ethel, a girl who was raised in a harsh environment, and hence only knows how to say the words “Kill”, but has a kind fairy named Karin that wants her to experience living life as a normal girl. There’s Apollonius, a man who strictly follows the ways of the blade and cares of nothing else, who fights along side his dragon Fairy Seguro. There’s Lola, a seemingly too young information dealer who is completely obsessed with money. There’s the witty and high class lady Marianna, who wants to take over and rule the world for the sake of improving it for all who live in it, who is partnered to the bat like Fairy Khalara. And there’s Noie, a man with the sole goal of working hard in this life in order to be reincarnated as an insect in the next one.
Fang and Eryn along with their various allies and enemies push forward towards obtaining the Furies to awaken the goddess, though things may proceed in more complicated directions.
This is a game with a lot of good aspects, but in many ways there are elements that cheapen that in a way. For example, the overall plot line featuring Dorfa trying to take over the world along with the Goddess and Vile God background is pretty interesting, as was the time loop mechanic. However, there’s a system where the story can branch down three different routes, and while I felt that this was good in concept, the end result felt incredibly forced, with the plots going in random directions arbitrarily, and with the entire Vile Goddess route feeling incredibly random with some aspects such as Glados torture feeling incredibly out of place. They were all interesting routes on their own, but placed alongside each other, it felt like they were arbitrary, and hence that reduced their impact. The cast of characters were incredibly great, Tiara and Ethel I especially liked. They are a pretty diverse set of characters that mix well together both when getting along and not. There’s a lot of great skits that develop their characters. And furthermore, the time loop mechanic and different routes allows each of them to be developed in different ways, which further helps develop their characters. However, the time loop and multiple route mechanic also brings up the issue in that it also seems that a lot about characters is completely arbitrary, in that their personality and which side they’re on changes at a drop of a hat. Furthermore, the new characters introduced in only the Vile Goddess route felt tremendously underdeveloped. And lastly, it felt like all the ending were a bit weak, in that they seemed to be based on single choices with not much build up. So overall, the cast of characters themselves is fantastic, but everything else surrounding them felt a bit weak.
The battle system wasn’t especially innovative but was still solid. The various aspects of it, each character with a unique ability, abilities in Fairize form that utilize HP instead of MP, guard breaks, combos, etc. worked pretty well together to form a pretty good and enjoyable system. It wasn’t perfect, rather it was somewhat rough with having too many abilities that were useless or entirely similar to others as well as a lot of bosses being incredibly cheap, but it was still decent and never felt cumbersome. The growth system was also very solid. It had something pretty unique in that there was a card system with collecting Fairies that could be equipped to provide stat boosts and abilities. However, ultimately that simply came down to being equipment that can grow in stats and abilities as it is used, which while not that interesting, I still definitely enjoyed and felt this was a really cool implementation of such. The rest was standard leveling up and allocating points to stats and abilities along with equipping armor found in the field, bought, or synthesized, etc. Ultimately a system that was incredibly standard and a bit rough but enjoyable.
In terms of exploration, there was a A LOT OF reused dungeons, enemies, and bosses. To complete all of the story in the game, you will go through most dungeons six times, not to mention there are duplicates of dungeons that look very similar. In part it makes sense due to the time looping and separate route structure, but there were moments that felt like it was clearly cutting corners, like the final dungeons for the Vile God and Vile Goddess route being the exact same despite story wise being different locations. Still, this was much less of an issue than other RPGs facing the same problem, because dungeons in this game are incredibly short. Like it’s possible to complete many of them within 5 minutes if you really try. Part of that involves using boost to dodge around enemies, which is cool. Hence, because it’ll almost never feel like you’re underleveled except during a couple points that you can easily grind in, it’s a perfectly acceptable strategy to try to go through entire dungeons without fighting any mobs, using boost to dodge around them, which is a lot more enjoyable than I expected, and while that’s clearly not what they intended most likely, I found it quite entertaining and hence despite the other issues with dungeons, made dungeon exploring quite enjoyable for me.
At a technical level, I have a complaint in that the museum with CG, songs, etc. was tied to a singular save. It would be a lot better to be more like normal VNs where it gets tied to the global save. The reason for that, is that I would like to have been able to see more than one ending per play through, not for completely different routes, but different characters in the same route. As it seemed to come down to a single choice anyway it feels like that should be fair, as having to play through the game many more times I think is taking things a bit too far. Alternatively, at the end throwing it back to before the final boss or choosing to do a NG+ should have been the option after winning so you could keep going doing the other options until you wanted to cycle through again. This or the gallery I think would have been a major improvement.
In terms of art, the designs were great, especially the character and fairy designs, both in CG, and sprites. The sprites I should note were also incredibly well animated. The graphics were lacking, but there were only a few cutscenes using the in game graphics, so this mostly wasn’t an issue as during game play the game looked nice enough. The music was decent and the OP/EDs were pretty good, with the ED of the Vile God route being something I especially liked.
Kind of rough and cheap feeling at times, but for what it is it’s still an incredibly solid JRPG.